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Old Mar 09, 2009, 01:45 PM // 13:45   #1
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Default A plea to Anet!

Please for the love of god fix Jade Quarry.

The yellow kurzick side far shot shrine NEEDS to be fixed so that it attacks the juggernaught.

Secondly please fix the bug where the turtles get stuck. They have been doing it for as long as I can remember, and it just plain sucks when your team is dominating, and they get stuck and you lose. An example. Tonight, my team was winning 9-6 and we had yellow and green capped. Both turtles got stuck. Took the kurz 5 minutes to get the last 4 points, but all they had to do was hold purple and they won.


Please Please Please fix these bugs. It is beyond frustrating.
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Old Mar 09, 2009, 02:43 PM // 14:43   #2
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Since I moderate the Bugs section of the board, and see threads about this all the time, I'll throw in my two cents:

The Live team for Guild Wars is 2 people. Apparently, fixing the issues in JQ and FA would require a complete redesign. I'm sure all of you could post ideas on how to fix this, about how the code wouldn't be that hard to do. I'm sure some programmers would even post well-informed ideas on how this should be fixed. But honestly, that doesn't matter. They are focused on other things right now. This hasn't been fixed in a long time, so don't hold your breath.

If you have specific ideas on how to fix these issues, please head over to Linsey's talk page on the wiki. Most of the issues related to JQ are documented on the wiki, but you're more likely to illicit a response if you ask a question on her talk page rather than here.
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Old Mar 09, 2009, 02:45 PM // 14:45   #3
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Juggernaut carriers get stuck the same way too. just in case the op thought it was only the Luxon side.
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Old Mar 09, 2009, 03:53 PM // 15:53   #4
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^ Agree with the above... They have better things to do to be quite honest, and I agree that they should concentrate more on GuildWars2, or would you rather they made GuildWars1 supahdupah coolies for everyone now, then when GuildWars2 comes out - your disappointed and feel like you've wasted your money.
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Old Mar 09, 2009, 03:53 PM // 15:53   #5
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if the turtle get stuck, don't hold the shrine, let the kurziks take the shrine, and let the turtle respawn while you wait for any attention from A-net.

also don't just say they get stuck, where, how often. which corner and things like that should help.

if you seriously wants this resolve, QA team in official wiki, they take bug reports

just curious, 5 minutes of stuck turtles and you guys did nothing??

Last edited by pumpkin pie; Mar 09, 2009 at 03:59 PM // 15:59..
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Old Mar 09, 2009, 04:00 PM // 16:00   #6
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The Turtles dont respawn unless they're dead ~ There really isn't any quick-fix player solution.

They get stuck in the base, and all you can do is wait for them to stop hugging each other.
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Old Mar 09, 2009, 04:02 PM // 16:02   #7
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they die when shrine are taken by your opponent if not mistaken. when you take the shrine back, the turtle respawn.
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Old Mar 09, 2009, 04:03 PM // 16:03   #8
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Nope - they die if they're killed...otherwise they just walk back to base and /hug.

If dead, and you recap shrine, then they respawn.
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Old Mar 09, 2009, 04:14 PM // 16:14   #9
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my bad, i just assume that when you capture the shrine they die (like in AB). never take notice while playing, thats why the bug don't annoy me. If you play, it really doesn't matter if they are stuck or not cos i don't notice it actually maybe because i never play monks in JQ to hurry the turtles is why, but if its a bug then it should be fix. QA team, go go.
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Old Mar 09, 2009, 06:40 PM // 18:40   #10
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I try not play the areas of the game that are broken. If I wanted to message A-net, this wouldn't be the place I'd do it. That being said, your description of the bug is solid.
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Old Mar 09, 2009, 06:59 PM // 18:59   #11
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i'd be happy with fixing the archer on yellow so it atleast attacks kurz jug like it does on turtles. make the jug path diffrent or scooch up the archer aggro range. To me this is pretty much needs fixed to be balanced it can be a big disadvantage.
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Old Mar 09, 2009, 11:14 PM // 23:14   #12
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they need to give the npcs way more heath. im tired of this insta caping that gose on eather give them more heath so roj and necro suisiders dont insta cap. or make it so at the quarrys at least you have to sit there and cap.
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Old Mar 09, 2009, 11:49 PM // 23:49   #13
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Originally Posted by Dr.Jones View Post
they need to give the npcs way more heath. im tired of this insta caping that gose on eather give them more heath so roj and necro suisiders dont insta cap. or make it so at the quarrys at least you have to sit there and cap.
N/A bombers are easily diffused with [rend enchantments]. Sadly, I've yet to see anyone else use that. Also, a single healer can keep all RoJ's from instantly capping a quarry as well.

There are counters. Rend the bombers, interrupt the RoJ's, focus fire the Mo/Me Rojer so they have no energy...

[rend enchantments][distracting shot][savage shot] - Good start at shutting down two different threats to defending quarries.

I just want RoJ fixed so it's in line with all the other AE spells of that type, and the archers fixed to destroy the yellow juggernaut like it does the turtle. Those two changes would make the game more fun to play. And if they would ever decide to hire 1 single person to play JQ for a week and permanently ban all accounts that run a bot, I would not complain one bit.
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Old Mar 10, 2009, 02:14 AM // 02:14   #14
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the one thing i would like to see if anet fixing the purple juggernaut. Almost every 3rd match, if you cap the purple shrine after the luxons had got it, the juggernaut will remain in the town and not move. Same with the yellow shrine 1.
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Old Mar 10, 2009, 03:13 AM // 03:13   #15
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Originally Posted by Kumu Honua View Post
I just want RoJ fixed so it's in line with all the other AE spells of that type, and the archers fixed to destroy the yellow juggernaut like it does the turtle. Those two changes would make the game more fun to play. And if they would ever decide to hire 1 single person to play JQ for a week and permanently ban all accounts that run a bot, I would not complain one bit.
YES YES and MORE YES i agree over 900000 times over. and the sad thing is that even if they played for 3 days. it would change the face of that arena. as for your other suggestions no it needs to be changed to where you have to cap the quarry to gain control otherwise some other gimick build is gana pop up and continue to be annoying. it would also make the match last a little longer and would make teams use more stratigie because as it is right now people dont care if the quarry falls to the other team because they know that they can recap it in very short time.
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Old Mar 12, 2009, 01:45 PM // 13:45   #16
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Originally Posted by A H O Y T View Post
^ Agree with the above... They have better things to do to be quite honest, and I agree that they should concentrate more on GuildWars2, or would you rather they made GuildWars1 supahdupah coolies for everyone now, then when GuildWars2 comes out - your disappointed and feel like you've wasted your money.
From what I understand GW2 is a joke in the making. Boss camping, killstealing, hunt harrassing, pulling mobs on people, no heroes just one "companion", level grinding instead of a set max level, 200 people beating on a lvl 500 mob for 30 minutes and having to join to a bot to get enough points to earn some of the loot, etc etc. Sitting in a town for 2hrs to get a descent group going, only so some tosser has to leave to go eat dinner. Thanx but no Thanx.

I'd rather they fix GW1 problems and continue to add to it, and I would call that more important. If some of us wanted what GW2 has to offer (nothing) we'd play WoW. Terms like "better things to do" are better off being used to describe what we enjoy, not what they "want" us to enjoy. Fix JQ issue and chuck the idea that GW2 is gonna be anything even similar to GW1.
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Old Mar 12, 2009, 09:43 PM // 21:43   #17
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Originally Posted by Shadow Slave View Post
Nope - they die if they're killed...otherwise they just walk back to base and /hug.

If dead, and you recap shrine, then they respawn.
The juggarnauts do the same thing...let the opposing team take the shrine then take it back over and they start moving...had it happen to me today
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Old Mar 13, 2009, 12:46 AM // 00:46   #18
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Quote:
Originally Posted by FinalRebel View Post
From what I understand GW2 is a joke in the making. Boss camping, killstealing, hunt harrassing, pulling mobs on people, no heroes just one "companion", level grinding instead of a set max level, 200 people beating on a lvl 500 mob for 30 minutes and having to join to a bot to get enough points to earn some of the loot, etc etc. Sitting in a town for 2hrs to get a descent group going, only so some tosser has to leave to go eat dinner. Thanx but no Thanx.
I'm curious. Who or where is your informant? Can I see this in writing somewhere?
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Old Mar 13, 2009, 03:28 AM // 03:28   #19
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I'm curious. Who or where is your informant? Can I see this in writing somewhere?
http://wiki.guildwars.com/wiki/Guild_Wars_2

You will see under the "Persistence" section that explorable areas will NOT be instanced, which of course is why you have boss camping, killstealing, pulling mobs on people, harrassing and all the other problems these type of games have.

You will see the lack of heroes replaced by a single companion listed under "Companions"

You will see under the "Character" section where the max level will be 100 or even unlimited. So there's your level grind.

I think I justified everything, like I said it's not even similar to GW1 in terms of game mechanics or character soloing potential, the game is a joke in the making. Virtually everything that makes GW1 unique to other games, has been removed, and replaced with the same WoW carbon copy crap mechanics.
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Old Mar 13, 2009, 04:46 AM // 04:46   #20
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Originally Posted by FinalRebel View Post
http://wiki.guildwars.com/wiki/Guild_Wars_2

You will see under the "Persistence" section that explorable areas will NOT be instanced, which of course is why you have boss camping, killstealing, pulling mobs on people, harrassing and all the other problems these type of games have.

You will see the lack of heroes replaced by a single companion listed under "Companions"

You will see under the "Character" section where the max level will be 100 or even unlimited. So there's your level grind.

I think I justified everything, like I said it's not even similar to GW1 in terms of game mechanics or character soloing potential, the game is a joke in the making. Virtually everything that makes GW1 unique to other games, has been removed, and replaced with the same WoW carbon copy crap mechanics.
Hopefully areas will act as "ghost" instances. You will be able to see other people and interact with them but you will have your own mob and set of bosses. Think of it like a ghost cam in racing games.
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